Monday, 16 December 2013

New Entry 2 - Game Play and Critics


As I know, there are many types of game genre such as casual, racing, role-playing, arcade, puzzle, sports, strategy and much more. The game genre that I wish to choose is role-playing video games. Role-playing games consider to be a form of interactive and collaborative storytelling. Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined story line. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect the story.

About Game that I choose - The Sims :

The games that I choose is The Sims. There are many versions of The Sims such as The Sims 1, 2, 3, 4 and so on. The Sims is a strategic life simulation video game series developed by Maxis and later by The Sims Studio, and published by Electronic Arts. 


Rules in the games :
Family Trait 
When creating your founder in The Sims, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every Sims born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for.

Matriarchy/Patriarchy 
Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation. A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy.

The Sims character that you create are free to marry any other Sims, and have as many children as possible. But there are some rules to follow:

  • your partner may be a sim made in CAS by you or another player as long as they do NOT have your special genes (relatives to your founder are ok to marry, though)
  • every time you have the opportunity to choose traits for your Sim you must click the Random button
  • the heir, the child who is going to continue the family, MUST have both the unique hair and eye colours. This sim has one exception to the previous rule, in that that one of eir traits must be Dislikes Children
  • you are not allowed to dye Sim's hairs or changing their eye colour to make them heirs, a heir must be born as a heir

Characters in The Sims : 


Players can create virtual people called "Sims" and places them in houses and helps direct their moods and satisfy their desires. There are a bunch of different pre-made neighborhoods in The Sims that include an enormous amount of pre-made characters, such as ; Mortimer, Bella, and there are still many sims that already exist in the game when we start play it. We must also create a sims which is the part of create a family where individual sims are made. 

Besides the character that player create, there are also non-playable characters (NPC) in this game. Non-playable characters are characters that cannot be played by the player from the game's start like while townies are considered to be a class of NPC, they are largely outside the scope of this article. For an example, the maid, gardener, repairman, butler and also thief in the game that we couldn’t control them. They have special character files which contain their names and define their appearance, and which control what they can do and how (or whether) they can be interacted with. 
For an example
Many NPCsThe maid, when hired, Brigit the Maid will visit everyday to clean the lot. She will clean dishes, pick up trash, mop up puddles and make beds.
Grim Reaper, The Grim Reaper appears when a Sim dies to claim their remains. If Death is in a good mood however, another Sim can be directed to challenge him, although children can't plead with the Grim Reaper.
There are many others characters like burglar, butler, repairman, and so on .. 

The design of The Sims :

A home is built, a family moves in, and Sim life takes its course. The Sims is nothing if not flexible-as much a digital bin of Lego as a proper video game-and players are encouraged to experiment. The Sims' construction and interior design aspects are as impressively realized as its "human" element. Players can easily mirror their real-world homes, and the game is designed with this inevitability in mind. "Build. Buy. Live." is the tagline of the game, and building is, accordingly, its first priority.The player can either purchase an undeveloped lot and build from the ground up, or, more impersonally, move the family into a modest, prefab domicile. The price of empty lots increases as square footage increases and is somewhat location-dependent. As in the real world, a view of the river will set the Sims back more than a view of the access road.

The Sims SocialOur task is to either build her Sims a home or tailor the existing residence to better suit the sims character tastes and their needs. Construction is the more costly option, but allows for more creative freedom. The game's "build" mode provides a comprehensive, commendably intuitive architectural toolkit with which to work. Everything from landscaping to window treatments can be manipulated and clicked into place via a user-friendly, icon-based interface. If a room needs a door, the player need only drag and drop. The only great burden the player is saddled with at this stage is an almost paralytic array of design options. 

Elements in this game

The Sims bringing over all the elements that people love, but we can imagining them in new ways. So stuff like creative tools, they've always been really powerful tools in the past, When we are Create A Sims and we need to just, pushing, pulling, poking and grabbing. It's changes your Sims, it's very direct manipulation and it's the exact same thing with our Build Mode where we are going in and grab a room and we can just drag out the sides of it. We can pick it up, drop it down and everything moves with it.

Many real-life songs have been performed in Sims, to be featured in various games or expansion packs. There have been multiple attempts to try and translate Sims phrases into real languages, to varying levels of success.

This game interactivity

I am using computer to play this game. While playing this game, I use mouse to click all the things such as clicking on a things to ask my sims to do the things like clicking on the rubbish which means to ask my sims to throw the rubbish away. For this game, we must click on the item, which give the sims signals to follow our instruction and do the things.

Initial Experience when playing this game

I enjoy playing this game very much and still addicted with it until now. There are many funny things will happen in this game such as a Grim Reaper appears when a Sim dies to claim their remains. If Death is in a good mood however, another Sim can be directed to challenge him, although children can't plead with the Grim Reaper. If he accepts, he will either play rock, paper, scissors with or a shell game. If the Sim wins the game, the deceased is brought back to life for a second chance, but if the Sim loses, Death will either take the corpse or create a zombie. When the Sim is turned into a zombie, they will have no personality and their skin will be coloured into green. That's was too funny.
In additions, you will be in a virtual world 
and you can control your adventure. In The Sims your sims can be anybody you want them to be and do things you wouldn't or couldn't do in real life. Some people even consider it their "happy place". Besides, I love to decorates so, in this game, i can design and decorates my own house with the ways I love.



References : 


  • http://www.thesims.com/en-us
  • http://www.ea.com/sims
  • http://compsimgames.about.com/od/gamereviews/gr/thesims_review.htm






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